First public appearance

As it happened, a possibility to exhibit videos recorded with this new technology appeared. The Swedish craft and design museum, Röhsska Museum, had an event where alternative and practice based learning and teaching was in focus. It was a perfect forum for testing our new technique on a real life audience. Now everything had to happen in one week. Intense coding to finish the software, journeys around the country to record some of the most skilled blacksmith and more coding since a few small thigs turned out to be less than optimized when running a sharp project. Still, both hardware and software proved surprisingly stable. The cameras shut down sometimes but that was easily fixed by pulling out and then reinserting their usb3 cable. Recording mode was otherwise running flawless (on the second highest resolution), the only challenge was that the cameras needed to stand between 0,7-1 meter away from the one recorded to get enough sharp pixels. Playback mode was a little bit less perfect. Still almost no bugs or unwanted side features, the ones discovered where easily dealt with by turning of and then on the software, but the audience at Röhsska reacted on the pixelated result. The cameras record beautiful point clouds from where they stand but also less perfects points in their periphery. When we combine four great sides into one body the four great sides bring eight peripheries with them, resulting in bad quality pixles hanging in the air just outside of the high quality point cloud. Otherwise, this new way of recording and documenting activity is everything we could hope for. It is absolutely awesome to be able to put something movable from our physical environment and put it into a digital one without animation. We just turned the perspectives of what “virtual” reality is to reality.

The awesome blacksmiths recorded are Bertil Pärmsten at Bräcke smedja, Therese Engdahl at Therese smedja and Julius Pettersson at Manufaktursmide.