All out there interested in exploiting the code developed in this project now have a full repository of all the code as well as a guide to find complementary code to build up the whole program, Bodyghost VR, by your self, in Unity. This is a great way to learn how we solved problems and did that calibration of hardware. But it is also an opportunity to develop, evolve and widen the whole consent of point cloud recording for VR. But do not forget, all code is licensed as a CC BY 4.0 license meaning that you can pick and use, change and sell all that we have done here, but you will always have to credit us as original creators. And when you build it, please include this splash image.
And now you are welcome to also download the software used to record, people, space, and object using multiple RealSense cameras. This is a C++ software ready to use in a PC… preferably superpowerful as mentioned earlier in this blog. Klick the link and download Bodyghost Record: http://www.konstsmedjan.se/Bodyghost/
This project have been financed by Konstnärsnämnden, The The Swedish Arts Grants Committee, Kulturbryggan. The ambition was to find a new format to exhibit bodily movements such as craft, dance or martial arts. This particular grant was directed towards people working with combinations of different cultural expressions. So we got our financing, and we are grateful for that The whole project this far is supported by Kulturbryggan. Now we are out of money… So now we will publish the stuff we have. The Grand was financed by public taxes so this is what we give back to the public. Our hope is that people will download use and keep developing this format for exhibitions.
The first software published is Bodyghost VR. This is the software we have used to play point cloud video recorded with Intel RealSense D415. It is used for a Virtual Reality experience currently exhibited at Husqvarna museum. You find the file at: http://www.konstsmedjan.se/Bodyghost/
Tacit knowhow is now starting its launch. The first step is an exhibition at Husqvarna museum where the Bodyghost software developed within the project is exhibited in a HTC Vive headset. The museum is open weekdays between 10:00-15:00 and weekends 12:00-16:00. You will be invited to visit the old forge in Granshult where Gustav Thane is forging, the forge Bräcke smedja where Bertil Pärmsten is forging, the forge Therese smedja where Therese Engdahl is forging and a forge in Väring where Julius Pettersson is forging as a VR-experience. The volumetric video contain a full scale point cloud of the blacksmiths tapering a piece of heated metal on their anvils. The four clips are about 10 minutes in all. Go there and check it out if you have the chance. If not, you can set up a HTC-vive system wherever and wait for us to share the files recorded and the software to play from… in February 2020.