All out there interested in exploiting the code developed in this project now have a full repository of all the code as well as a guide to find complementary code to build up the whole program, Bodyghost VR, by your self, in Unity. This is a great way to learn how we solved problems and did that calibration of hardware. But it is also an opportunity to develop, evolve and widen the whole consent of point cloud recording for VR. But do not forget, all code is licensed as a CC BY 4.0 license meaning that you can pick and use, change and sell all that we have done here, but you will always have to credit us as original creators. And when you build it, please include this splash image.
Just click the link and the code and instructions are there to examine and use: https://github.com/gustavthane/Bodyghost-VR-for-Unity